Apprentice Necromancy


Gift Details

Types

Gift Requires

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Effect Description

Requires:
Literacy
Necromancer’s Trappings
Stunt “Scare”

Whenever you declare a “Scare” stunt, you may invoke black magic to assist you with unearthly moans, horrible smells, or other unholy effects. You must claim a bonus 3d6 with your roll.
If you use this unholy magic to successfully scare a Dying target… the target instantly becomes Dead. The target need not be conscious to suffer your magic.
Stunt “unleash undead”
As a stunt, you may declare a Group of Undead targets, then roll your Will & Deceit, as a Group attack. All Undead targets in the Group become Berserk.
Berserk Undead are no longer under anyone’s control – yours or anyone else’s.
X (Battle) Action “ready Unholy weapon”
Exhaust this Gift, then use the ready action to draw forth an Unholy weapon. The spell remains in your hand, your rod, or your wand until you cast it forth (with the Attack action), until you drop it (as a free action), or until the end of the Scene (five minutes).
Unholy weapons are Magic Attacks. Your Gift allows you to ready the following magical weapons:
Horror
Illness
Torment

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