Bind Salamander


Gift Details

Types

Gift Requires

Any two Gifts which have both the “Fire” and “Journeyman” descriptors
Mystic: Elementalism
Successfully finding a Salamander and winning a contest to bind it

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Effect Description

Once you have asserted your dominion over an elemental, the creature is bound to serve you
Requires:
Any two Gifts which have both the “Fire” and “Journeyman” descriptors
Elemental Apprentice
Literacy
Mystic: Elementalism
Elementalist’s Trappings: Red
Successfully finding a Salamander and winning a contest to bind it
Character Development
Winning a contest of your Will & Leadership vs. the elemental’s Will & Salamander Trait
In order to buy this Gift, you must first successfully confront a Salamander, strongly present your Obsidian Charm, and then roll a contest of your Will & Leadership die vs. the elemental’s Will & Salamander Trait. If you are successful, the Salamander is bound to you, dormant inside your Talisman.
If you tie the contest, or worse, you may not try again until you buy at least one more Mark in Presence Skill.

X (Special)
Action “Rally to call forth a Fire Elemental”
Declare a Rally action, and then bring your Obsidian Charm forth. The dormant Salamander appears in any appropriate spot Near you.
The elemental is a character under the control of the Game Host. It acts after you take your turn in the sequence. You will have to use the Rally action to give it orders (although that action also counts as a Rally).
If the elemental is Near you, you may order it back into your charm, with a Rally action. If the elemental is healthy, you may Refresh this Gift at your next cycle. If the elemental is Hurt, Injured, Sick, etc., then you may not Refresh this Gift until the elemental has healed over time, at the normal rate. Dormancy is the best rest possible – it counts as a nice bed and a square meal.
If not rebound, then after eight hours of being released, and each full hour thereafter, roll your Will die. If you roll a 1, the Salamander becomes unbound. You will have to bind it again, by winning the contest, as above. (You may also have to track it down, for it will find someplace else to become dormant.)

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