Cognoscente's Trappings [Green]


Gift Details

Types

Refresh

Effect Description

Belongings
You begin the game with:
one Extravagant book: your own copy of an anonymous volume, bound with a purple cover and strung with a green bookmark, on the subject of Green & Purple Magic
one Robe from the following: Green Robe (for Green School)
one Olive Wand
one Quicksilver Rod
one Talisman: a Tourmaline Headband
X (Special)
Action “replace your missing trappings”
If you are parted from your items, ask the Game Host for a plot twist to return or to replace them.
Once exhausted, you cannot recover this Gift until the next game session.

Source

Careers That Use This Gift

Powered by WordPress.
All content copyright Sanguine Games. Used with permission.