Cognoscente's Trappings [Green]
Gift Details
Types
Refresh
Effect Description
Belongings
You begin the game with:
one Extravagant book: your own copy of an anonymous volume, bound with a purple cover and strung with a green bookmark, on the subject of Green & Purple Magic
one Robe from the following: Green Robe (for Green School)
one Olive Wand
one Quicksilver Rod
one Talisman: a Tourmaline Headband
X (Special)
Action “replace your missing trappings”
If you are parted from your items, ask the Game Host for a plot twist to return or to replace them.
Once exhausted, you cannot recover this Gift until the next game session.
Source
Squaring the Circle
Pg. No. 61
Pg. No. 61