Compulsioon


Gift Details

Types

Gift Requires

Mystic: Cognoscente Magic
Insider with the Cognoscenti Literacy
Any two Gifts which have both the “Green & Purple” and “Journeyman” descriptors

Refresh

Effect Description

Requires:
Any two Gifts which have both the “Green & Purple” and “Journeyman” descriptors
Diplomacy
Green & Purple Apprentice Insider with the Cognoscenti Literacy
Mystic: Cognoscente Magic

X (Special)
Stunt “Magic attack: plant a compulsion”
Roll your Mind & Will vs. a group’s Mind & Will.
Note the lowest roller.
The lowest-rolling failure now has a compulsion. Choose one of the following statuses: Afraid, Berserk, Blinded, Confused, Enraged, Reeling, Slowed. Then, declare a sentence that would make this compulsion happen. When the target perceives that condition, the status takes effect, for one scene.
You may Refresh this Gift as a simple “Refresh” action, but if you do, the compulsion is negated. Unless you witness the compulsion activating, or hear about it from other sources, you’ll never know if it happened or not.
Multiple
You may buy this Gift multiple times. Each Gift gives you another Exhaustion. You may plant multiple compulsions in the same target, or compulsions in different targets. Keep a note of which Gift was exhausted for which compulsion, so you know which ones you can refresh.

Source

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