Elemental Apprentice


Gift Details

Types

Gift Requires

Elementalist’s Trappings (Any)

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Effect Description

Requires:
Literacy
Elementalist’s Trappings (Any)
Stunt “reason with elemental”
You may speak with elementals, the manifestations of universal energy, by taking the “Reason” action.
You cannot force an elemental to manifest, but you can talk to one that is still dormant. If you roll well with your Gossip or Negotiation skills, the elemental might deign to speak with you. (Elementals are notoriously emotional.)
While people without this Gift may talk to elementals, their words are not understood, and they receive no intelligible reply.
Stunt “minor elemental effect”
Your knowledge of petty elemental magicks allows you to perform minor little feats of wizardry to manipulate the physical world. You can call forth a misty fog, spark a candle or a gun, lift ¼ stone or less of unattended physical materials and move them around within Near range, freeze or boil one liter worth of liquid, or any other petty feat of magic involving the physical world. The Game Host is the final arbiter of what is petty elemental magic and what isn’t.
X (Battle)
Action “ready Elemental weapon”
Exhaust this Gift, then use the ready action to draw forth an Elemental weapon. The spell remains in your hand, your rod, or your wand until you cast it forth (with the Attack action), until you drop it (as a free action), or until the end of the Scene (five minutes).
Elemental weapons are Magic Attacks. Your Gift allows you to ready the following magical weapons:
Create Air
Create Earth
Create Water
Ignite Fire
Move Air
Move Earth
Move Fire
Move Water

Source

Careers That Use This Gift

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