Healing
Gift Details
Gift Requires
Refresh
Effect Description
Sometimes, the inspirational rally of the cleric’s word isn’t enough.
Requires
Literacy
Cleric’s Trappings (any)
White Magic Apprentice
X (Special)
Trigger: successful rally
After successfully rallying one of your allies, you may invoke the spell of Healing.
Your target be conscious and able to understand you. Confused or Enraged targets will not be able to consent. If your target does not consent, the Healing fails and your Gift is Exhausted.
Roll the target’s Will and your Academics dice. (Keep the target’s and your dice separate.) Contest your roll against 2d8.
1. If you score one Success, remove the Hurt status from the target.
2. If you score two Successes, remove the Injured status from the target.
3. If you score three Successes, remove the Sick status from the target.
If you Tie, nothing happens.
If you Fail, it matters who rolled what. If the target rolled the lowest, they become Asleep. If you rolled the lowest, you become Afraid. If you both tied for lowest, then you both suffer!
This Gift can only be refreshed by praying for 8 minutes during the Office of Tierce (9 am to noon).
Source
Pg. No. 306