Meator Swarm


Gift Details

Types

Gift Requires

Any two Gifts which have both the “Fire” and “Journeyman” descriptors
Mystic: Elementalism

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Effect Description

Resembling a swarm of insects more than anything else, when you toss this spell, red-hot balls of fire fly in all directions, exploding with loud crackles. Use of this spell within city limits is punishable by death.
Requires:
Any two Gifts which have both the “Fire” and “Journeyman” descriptors
Elemental Apprentice
Literacy
Mystic: Elementalism
X (Respite)
Action “ready Meteor Swarm”
Exhaust this Gift, then use the ready action to draw forth a “Meteor Swarm” weapon. The spell remains in your hand, your rod, or your wand until you cast it forth (with the Attack action), until you drop it (as a free action), or until the end of the Scene (five minutes).
At the discretion of the Game Host, the Meteor Swarm may start fires. Find the attacker’s highest- showing die, and drop that many small fires in the area of the explosion. For example, if the attacker rolled 11, 7, 3, then drop eleven small fires in the area of effect.

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