Scholar's Trappings


Gift Details

Types

Refresh

Effect Description

Belongings
You begin the game with:
a magnifying glass a writing kit
a blank octavo – a book of 96 blank pages, about 1 hand by 2 hands in size, used for notes
three Expensive books on the subject matter of your choice, either to be named now or when the plot warrants (and with Game Host’s permission)
one Extravagant book on the subject matter of your choice, either to be named now or when the plot warrants (and with Game Host’s permission)
X (Special)
Action “replace your missing trappings”
If you are parted from your signature item, ask the Game Host for a plot twist to return or to replace them.
Once exhausted, you cannot recover this Gift until the next game session

Source

Powered by WordPress.
All content copyright Sanguine Games. Used with permission.