Summon Monster
Gift Details
Types
Gift Requires
Refresh
Effect
Summon a monster to help you
Effect Description
You can summon various supernatural creatures of the islands to help you. Note that these creatures will demand a price for their favors.
Add +1 Mark to Supernatural
Add 1 Mark to your Supernatural Skill.
If you re-train this Gift, you also lose the extra Mark.
Summon a monster to help you
As a special “summon” action, tap this gift, and then roll your Will, Supernatural, and bonus d12 from Mystic: Tawas. Each 4 or better that you roll is one success.
You can then choose one and only one result from the table below, one that you have enough successes to obtain. (If you scored 2 successes, you can choose any 2, 1, or none result… and not any result of 3 or higher.)
How soon you can recharge the gift depends on the outcome of your summoning.
If you failed to summon anything, you can recharge at the start of the next scene. (That means, not until after this combat is over!)
If you summoned a monster to answer questions, you may recharge at the next respite.
If you summoned a monster to help you in a non-violent manner (move things, deal with environmental hazards, etc.), you may recharge at your next respite.
If you summoned a monster to help you for violence, the outcome varies on the result. If your taniwha didn’t suffer anything worse than Hurt or Afraid, you may recharge at the start of the next chapter. If your monster was Injured or worse, you will need to make some sort of sacrifice. The worse the monster suffered, and the greater its power was, the greater the sacrifice will be
If you summoned an aswang, kuntilanak or other powerful creature, you cannot recharge before the next chapter starts … and you may have to pay a greater cost for the return of your power. This cost might be a sacrifice of your own possessions, life force, loved ones, etc. Or the creature may refuse to leave (and to let you recharge) until it has committed an atrocity or two, to sate its lust for blood.
The summoned monster appears Near you (within 4m), in an appropriate space. Whenever you recharge this gift, for any reason, your summoned taniwha will go away.
Monsters are not puppets – they are living, willful creatures with their own agendas, always cruel, often evil. They will serve to the best of their ability, but abuse of this magic may eventually result in the supernatural world closing their ears to the call, making this gift useless.
Will, Supernatural,
Mystic’s d12 ≥4 Chooseone result
No successes No effect, but your gift of “Summon Spirit” will recharge at the start of the next scene.
1 success or more Summon a Hantu Raya and ask it three questions, which it will answer to the best of its ability. Recharge at the next respite.
2 successes or more Summon a Hantu Raya which will help you: you can ask it to fight for one scene, or to impersonate you for a day. See below for how to recharge.
3 successes or more Summon an Aswang to perform a task or to fight a battle for you. See below for how to recharge.
4 successes or more Summon a Kuntilanak to perform a task or to fight a battle for you. See below for how to recharge.
5 successes or more Summon a Spellcasting Aswang to perform a task or to fight a battle for you. See below for how to recharge.
6 successes or more Summon a Kuntilanak Merat to perform a task or to fight a battle for you. See below for how to recharge.
7 successes or more Summon a Masamang Aswang to perform a task or to fight a battle for you.
You cannot recharge this gift until you have sacrificed at least 4 lives to the dread creature.
Source
Pg. No. 921