Water Clout
Gift Details
Types
Gift Requires
Mystic: Elementalism
Effect Description
Requires:
Mystic: Elementalism
Add +1 Mark to Swimming
Add 1 Mark to your Swimming Skill.
If you re-train this Gift, you also lose the extra Mark.
Trigger: Casting a Water Spell
Exhaust this Gift after casting a spell of the Water nature to claim a bonus 2d8 with your casting dice.
Multiple
You may buy this Gift multiple times. Each new Gift gives you +1 Mark and a new Exhaustion, but you may only use one Clout per roll.
Source
Squaring the Circle
Pg. No. 296
Pg. No. 296