Water Mnemonic
Gift Details
Types
Gift Requires
Refresh
Effect Description
Your meditative training allows you to call upon reserves of power.
Requires:
Any two Gifts which have both the “Water” and “Journeyman” descriptors
Mystic: Elementalism
Any magical Talisman from any Trappings Gift
Add +1 Mark to Swimming
Add 1 Mark to your Swimming Skill.
If you re-train this Gift, you also lose the extra Mark.
X (Chapter)
Extra action: “refresh all Water Battle Gifts and Water Respite Gifts”
On your turn, as an extra action, you may put your off-hand upon your magical talisman, and in a loud
voice, you declare your command over all Water. By doing so, you immediately refresh all exhausted gifts that have both the “Water” descriptor and either the “Battle” or the “Respite” descriptor. Other Gifts are not refreshed.
If you do not have a magical talisman to brandish forth, you cannot use this ability.
Source
Pg. No. 296